Category / Events other / Folk Games / Games / Games / Idiots attack the Top Noodle / Kinect / Music / Physical game / Travel / UniMove
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Urban Games Festivals; Puddle Peddler and the Idiot’s game
Last weekend we were at the PlayPublik festival in Berlin, hosted by the amazing Invisible Playground. It was a blast, and we got to showcase a new version of Idiots attack the Top Noodle! We also tried to showcase one of our new creations: The Puddle Peddler. I say “tried” because we just could not…
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Indie Summet, Slowmo Showdown and Drinking games @ GDC Europe
GDC Europe is coming up and it is increasingly becoming a goto event for European Indies. Here is a highlight of what I’m up to: Wednesday, August 15th 09:30 – 17:00: Independent Games Summit Wednesday, August 15th 21:00 – : Nordic Party (with showcase of my new Kinect Game) Thursday, August 16th: Independent Drinking Games…
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Mind games; Idiots against the Top Noodle
Some weeks ago, a couple of us went to the exile game jam (that we are also hosting). There, we split up and worked on different projects that all came out quite well. I had previously met up with some interesting people from Copenhagen and pledged to make a game with them using their newly…
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The Math of Who Took the Apple?
Last Nordic Game Jam I designed a physical card game called Who Took the Apple? The game is a four player game, involving giant sized cards, 4 beers, a bucket and an apple… oh – and it is played backwards in time! The game feature beautiful artwork by Simon Gustafsson from RedGrim and you can…
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Spilbar 9000 – a talk in Aalborg – and AAAARGH!
While everybody was at the Game Developers Conference in SF, having fun and receiving awards, we were also having fun with a talk about prototypes and experimental games. We were invited by Shareplay to give a talk about our work. The talk was titled “from protoype to production”. Shareplay is a transmedia venture interested in the development of…
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AAAARGH! – a prototype for 4 – 300+ players
Last week at Nordic Game Jam I created a quick and very silly prototype with the goal of creating a local massive multiplayer game that could run on any standard laptop. Here, I will discuss the game and a few previous failed prototypes that lead to the current design of the game. AAAARGH! is a loud single computer…
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Prototyping for Kinect
Back in June 2010 I wrote an angry blog post about my impressions of the Kinect I got from playing some of the launch titles at E3. Go read the post, I find it quite amusing. My overall conclusion was something like this: People that defend Kinect by saying it is at least an interesting…
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Danish Clapping Downunder
At yesterday’s Melbourne IGDA night we started an impromptu round of the Danish Clapping Game. It caught on and suddenly we played in threes and fours. Now, (the day after) my legs are red and sore from the hard clapping I did to win each and every game (it may or may not be true…
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Arcade Boat Photos
Earlier this month we threw a crazy party/exhibition on Illutron, an art boat in one of Copenhagen’s harbors! We had a blast! We’ll try to upload some video soon. Meanwhile, here are some nice photos by our friend Johan:
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Arcade Boat 2011
Together with Illutron (formerly known as Half Machine), we’re throwing a Spring party! What: Merriment and local hand-crafted indie games Who: Us, the Copenhagen Game Collective! Where: Illutron, Alliancevej, Teglholmens Østkaj 43, Copenhagen (map here) When: Saturday, May 14, 4pm till late Why? Because the only thing better than playing videogames is playing them on…