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2013 – a retrospect
When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building…
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What motion control game development can teach us about Virtual Reality
Hi my name is Lau Korsgaard. I am a game designer involved with the Copenhagen Game Collective. Through the last five years I have been part of teams and projects that explored a wide range of the new interfaces for games, such as Wii Remotes, Balance Board, Dance Pad, Move Controllers, Kinect, Buzz buttons and…
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